/*
 * Land.h
 *
 *  Created on: Dec 18, 2018
 *      Author: yankai
 */

#ifndef OpenKAI_src_Mission_Land_H_
#define OpenKAI_src_Mission_Land_H_

#include "Mission.h"

namespace kai
{

struct LAND_TAG
{
	int m_iTag;
	float m_angle;

	void init(void)
	{
		m_iTag = 0;
		m_angle = 0.0;
	}
};

class Land: public Mission
{
public:
	Land();
	virtual ~Land();

	bool init(void* pKiss);
	bool update(void);
	void draw(void);

public:
	int m_tag;
	float m_hdg;
	float m_speed;

	vector<LAND_TAG> m_vTag;

};

}
#endif
